2013年2月19日星期二

Kinect

It’s not going to be based on whether they have (a more expensive) Netflix, whether they have original TV/video content or interactive XBOX 360 controller kids television shows which integrate with Kinect. They will lose unless these two things are sorted out well and quickly.Microsoft is living in a naive dream-world. I have heard people still there arguing that the transition of the brand from hardcore gamers to casual users and tv-uses was an intentional and crafted success. It was not. It XBOX 360 wireless controller was an accident of circumstance that Microsoft is neither leveraging nor in control of. xBox was for years the only network-connected HD-ready device already attached to tv’s that had multi-use potential (games, DVD, Netflix) in the household to justify and amortize its high cost of purchase to the family’s bread-winners. The hardcore/soft-tv transition and any lead they feel they have is simply not defensible by licensing other industries’ generic video or music content because those industries will gladly sell and license the XBOX 360 controller cases same content to all other players. A single custom studio of 150 employees also can not generate enough content to defensibly satisfy 76M+ customers. Only with quality primary software content from thousands of independent developers can you defend the brand and the product. Only by making the user experience simple, quick, and seamless can you defend the brand and the product. The transition they are seeing (87 hours per month of use, more TV/music use than game use) will continue to happen despite their active “strategic” efforts to encourage it and get more Xbox Live subscribers.Apple is already a games competitor broadly, even if Apple-TV isn’t yet a game platform or a console. Mobile wii controller generally and iPad specifically have grown the total hours of game play and grown the overall game market. Only in the last 18-24mo has that overall growth turned from a segment-expanding rising tide to a tsunami swamping the console game vendor profit boats hitched to the docks. It is accelerating. Apple, if it chooses to do so, will simply kill Playstation, Wii-U and xBox by introducing an open 30%-cut app/game ecosystem for Apple-TV. I already make a lot of money on iOS – I will be the first to write apps for Apple-TV when I can, and I know I’ll make money. I would for xBox if I could and I knew I would make money. Maybe a “console-capable” Apple-TV isn’t $99, maybe it’s $199, and add another $79 for a controller. The current numbers already say a lot, even with Apple-TV not already an open console: 5.3M sold units in 2012, 90% year-over-year growth — vs. xBox 360 — about 9M units in 2012, 60% YoY decline.So, because these two critical issues – user expereince and indie content – are not nearly in order and I see big investments in future interactive content happening, as well as idiotic moves to PS3 Controller limit used games or put harder content protection into place than exists in mobile or tablets – i predict massive failure and losses here. 745TDBanty 130219

Xbox Live

XBox’s secondary critical problem is that the device OS and almost the entire user experience outside the first two levels of the XBOX 360 controller dashboard are creaky, slow, and full-of-shit. From built-in update and storage features to what they have allowed through negligence to appear in games, here are just a few of my favorite confusing and exhausting screens and messages:Daddy, what’s a Hard Drive? Why do I keep having to choose Hard Drive when I’m playing Kinectimals? Why XBOX 360 Gadgets does Kinectimals take 10m before I can start playing? Can I use the iPad while it’s updating or whatever it’s doing?I'm too dumb to update safely. I'm to dumb to know if more updates or restarts may, may, may, may be needed.Hi, I’m xBox. I’m too dumb to update safely. I’m to dumb to know if more updates or restarts may, may, may, may be needed.I'm too dumb to know if it's a game or an app. Why should I choose where Silicone cases for XBOX 360 controller you put it?xBox: I’m also too dumb to know if it’s a game or an app. Me: Why should I choose where you put it?4MB, thanks for that info. Wait, what? What are the consequences of being signed out of Xbox Live if I update?Me: 4MB. Gee, thanks for that info. Wait, what? What are the consequences of being signed out of Xbox Live if I update?My all-time favorite: each game dreams up an indicator that it uses while writing your save-game data. Saving securely without needing UI sure doesn't seem like a system-level service Microsoft should provide.My all-time favorite: each game dreams up an indicator that it uses while writing your save-game data. Saving securely (e.g. atomically) without needing UI sure doesn’t seem like a system-level service Microsoft should wii controller have provided for xBox in 2003.Every time I leave a game, even right after saving in the game, the system presents me with this little scare. Every. Single. Time.Every time I leave a game, even right after saving in the game, the system presents me with this little scare that I may lose progress. Every. Single. Time.These messages and many others – impossible Xbox Live sign-in and password recovery, accounting/membership, to name just a few – are made all the worse by the huge amount of time that passes while waiting for content to load. You don’t turn on your xBox to play a game quickly — it takes multiple minutes to load, flow through its splash screens, and then get you playing. It doesn’t surprise me that most people spend more time watching videos or listening to music on xBox, because it takes too long to screw around PS3 Controller with discs and wait for games to load.These are the 2 fronts Microsoft is going to lose on in the living room battle with Android & iOS. 745TDBanty 130219

2013年2月5日星期二

A PlayStation 3 wireless keypad review

Before I received this keypad, I had a keyboard wired to the PS3 while playing games on the couch. Whenever I wanted to type a message I would get off the couch, sit on the floor, and type. When I saw this keypad I had a few reservations, but I knew I this would be a better solution.
From pulling the keypad out of the package and putting it to use is pretty simple but takes a little time. Pairing and charging work just like the controllers do. This product comes with no charge, so plug it into the ps3 controller and let it charge up. When ready the keypad clamps firmly into place resting on the controller with the keys away from the body. Turn the power on and it is ready to use. After calibration the keypad can be used as a touchpad with the touch of a button. Plus a couple shortcut keys are included for checking messages and viewing friends.
I usually play the PS3 at night in a dimly lit room. The keypad is laid out mostly like a normal keyboard; however there are a few minor differences. Because of my playing environment, I would find backlit keys to be a big help. Additionally the touchpad feature works, but is a bit difficult to properly navigate the finger motion to what should happen on the screen. Perhaps the touchpad feature takes more getting used to than the rest of the features.
One of my reservations was related to where the keypad rests on the controller. Being away from the body and above the R3 and L3 buttons, I was concerned they would get in the way making the keypad difficult to use. I have to admit this is not the case for me at all. The buttons are laid out so that they can be used comfortably; I had no problems pressing the keys. The keypad doesn't get in the way for game play either.
Overall this quality constructed product is designed well. While there are a few weaknesses, Sony delivers the functionality they claim. This keypad is priced in line with other Sony PS3 products and worth the expense for me. For those that type short messages and such, the PlayStation 3 Wireless keypad is worthy of consideration.
PROS:
Fits firmly on the controller
Easy to setup and use
Well designed quality constructed product
CONS:
Keys are not backlit
Touchpad feature not so easy to use.